Brick Atelier

Pixel editor - Version 0.93

Introduction

Brick Atelier is a tile-based pixel editor. It's a freeware (free to use, not to distribute or sell) program designed for in-house use, but released in case someone finds it useful.

Key features

Technical details

Brick Atelier is programmed in object-oriented style C++ using SDL3 library for screen output and it features a custom made GUI. The development began in 2004 and continues from the first release version 0.85 from 2013.

.WST file format

Brick Atelier has a custom file format with 11 byte header and continuous raw RGBA pixel data, 8-bit per channel. In SDL3 this format is SDL_PIXELFORMAT_RGBA8888 if the byte order is SDL_BIG_ENDIAN, else SDL_PIXELFORMAT_ARGB8888.

#pragma pack(1)
struct Stile_File_Header
{
	unsigned char id[3]; //this is set to WST
	unsigned char version; //only one version exists currently, set to 10
	unsigned char bpp_mode; //set to zero, also only one version for bpp mode
	unsigned char tile_width; //tile width
	unsigned char tile_height; //tile height
	uint32_t tile_amt; //amount of tiles in the tileset, 32 bit (4 bytes) integer
};
#pragma pack()

Screenshot

A palette editor is new in 0.93.

What is new in 0.93

Palette editor which allows creating new palettes. Color editor has also been changed. Palette data files are designed to be long term compatible, so they can be used in new versions. "Tileset" menu is now changed to "Color" menu which has everything related to color. Keybindings can be now changed in Edit - Keybinds, they are saved to keybinds.dat which is also long term compatible.

Download

Version 0.93 released 19. May 2026. 64-bit for Windows 11. Without installer, download the zip and extract to an empty folder.