Brick Atelier

Pixel editor - Version 0.92

Introduction

Brick Atelier is a tile-based pixel editor. It's a freeware (free to use, not to distribute or sell) program designed for in-house use, but released in case someone finds it useful.

Key features

Technical details

Brick Atelier is programmed in object-oriented style C++ using SDL3 library for screen output and it features a custom made GUI. The development began in 2004 and continues from the first release version 0.85 from 2013.

.WST file format

Brick Atelier has a custom file format with 11 byte header and continuous raw RGBA pixel data, 8-bit per channel. In SDL3 this format is SDL_PIXELFORMAT_RGBA8888 if the byte order is SDL_BIG_ENDIAN, else SDL_PIXELFORMAT_ARGB8888.

#pragma pack(1)
struct Stile_File_Header
{
	unsigned char id[3]; //this is set to WST
	unsigned char version; //only one version exists currently, set to 10
	unsigned char bpp_mode; //set to zero, also only one version for bpp mode
	unsigned char tile_width; //tile width
	unsigned char tile_height; //tile height
	uint32_t tile_amt; //amount of tiles in the tileset, 32 bit (4 bytes) integer
};
#pragma pack()

Screenshot

The tool shelf at right is showing related options for the current tool.

What is new in 0.92

This version has a big rewrite for most event loops which removed duplicate source code and prevents double buffer type of bugs from happening. The main feature of this release is Hue-Saturation-Value and Hue-Saturation-Lightness editor in Tile menu, and the engine for them which can be later used to add other types of adjusting.

A bug in file format for .dat and .dlg files required rewriting which breaks backwards compatibility, in this case options, brush pad and palette data. If you are using those files from a previous version the program will crash.

Download

Version 0.92 released 6. February 2026. 64-bit for Windows 11. Without installer, download the zip and extract to an empty folder.